Imagine if Teenagers Enjoyed Learning Maths as much as they Love Gaming

BrainMan VR makes fun, interactive maths games in Virtual Reality, making core GCSE maths topics easy-to-grasp, enjoyable and relevant to real life.

Quotes from 12-14 year olds who tried Pizza Maths VR:

“I liked the concept of Pizza Maths, I liked the fact that makes you forget that you are doing maths“

“Felt constantly engaged, fun to see the result of my work and felt the layout was simplistic but effective“

“It is very interactive. It adds math in a fun way, allowing people to revise for longer periods of time without getting bored.“

“Quite realistic in the sense everything you have to do is something you would do if you were actually running a pizza business.“

About Us

Our Mission At Brain Man VR:

We're dedicated to helping teenagers learn challenging maths topics in a fun and engaging way.

We use virtual reality and adaptive AI to transform traditional learning methods into fully immersive, interactive experiences.

Quotes from 12-14 year olds who tried Pizza Maths VR:

“I liked that it turns maths into a game, making it more fun, easy to get the hang of“

“Subconsciously doing mathematics, people would enjoy it, accessible anytime without having to hire a tutor.“

“It's way more fun than just doing normal maths. I like how you can throw the pizza and I like how there are different levels so you can warm up“

“I like how it made me grasp the consent of ratio quickly It was entertaining and mixed virtual reality into an educational situation, showing how useful ratio is IRL“

Why VR for Maths?

Learning maths in VR enables teenagers to fully focus their attention and the interactive gamification enables them to get into a “flow state” more easily.

Getting into “flow” means they can stick at it for longer, so teens clock up more repetitions which, in turn, drives neuroplastic changes in specific brain pathways that support execution of core mathematical cognitive abilities.

This approach makes tough maths topics easier to understand by embedding it in a more relatable, real life context i.e. running a pizza restaurant.

Knowledge is integrated across multiple topics, e.g. representing topping proportions as ratios, fractions, decimals, percentages and degrees of an angle, to improve overall mathematical understanding and speed of execution.

Our interactive, in-game, AI tutor learns allows misunderstandings to be quickly clarified, simply by asking questions out loud. The AI tutor learns from every play of the game: adapting to support each individual student’s specific needs.

Our Approach

Neuroscience-Driven Design

Our learning modules are designed based on neuroscientific principles to maximize recall during exams.

By keeping students in the "Goldilocks Zone" — where tasks are neither too easy nor too hard — we ensure the user stays in flow, which means they can stick at it for longer, clocking up more repetitions.

This is what drives the neuroplasticity that improves performance through regular, intensive, long term training of specific brain pathways.

Innovative Learning with Pizza Maths VR

Pizza Maths VR covers a wide range of GCSE-syllabus maths topics in the context of running a pizza restaurant. This relatable and practical approach helps students understand:

  • Ratios and Proportions: Ensuring correct topping distribution.

  • Compound Values: Perfecting the tomato sauce recipe.

  • Trigonometry: Redesigning spaces for efficiency and profit.

Our Goal

Empowering teens to excel in GCSE Maths by running a pizza business in VR. Students use maths concepts in real-life contexts, making learning more relevant and effective.

Grounded in the principles of neuroscience

Founded by Dr Richard “Jack” Lewis, a neuroscientist, author, TV presenter and keynote speaker. Brain Man VR bakes in the latest neuroscience research into every game. Pizza Maths is designed to ensure that all the concepts learned via gaming is later activated when it matters the most - in the exam hall.

CTO Joel Elwar, is a full stack developer and veteran of Virtual Reality development, having built exceptional medical simulation technology in the ophthalmology and robotic surgery spaces.

CSO Alex Papaioannou has several years of start up experience, spent five years in private banking (UBS) and his deep experience as an immersive theatre producer enables him to make an impact on the VR game design.

Richard Lewis (CEO)

Joel Wardle (CTO)

Alex Papaioannou (CSO)

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